Abilities

Summary
Each Kaiju has their own set of around 100 abilities, split between passive and active abilities. Passive abilities have a one time training cost and then are always in effect (such as an armor increase or a larger energy carrying capacity). Active abilities have a one time training cost, a per use resource cost and, usually, a cool down timer before it can be used again.

The Kaiju can only carry 6 active abilities into battle but can have an unlimited number of passive abilities.

Tiers
Abilities come in 5 tiers of increasing power and expanding size, with tier one abilities being the weakest (and fewest) and tier five abilities being the most powerful and numerous.

All ability tiers require specific Base Buildings be constructed in order to train them. While the game starts with the Tier 1 Training Facility already built, the others must be built by the player. They are:
 * Tier 1 - Training Facility
 * Tier 2 - Advanced Training
 * Tier 3 - Focused Training
 * Tier 4 - Enhancement Facility
 * Tier 5 - Terminal Upgrades

Categories
Abilities are also grouped into 3 broad categories: Attack, Defense and Metabolism.